Ilan Graicer.

Playo.ai promises 5,000 games in two years as AI reshapes gaming industry

Ilan Graicer, Co-Founder and CEO of Playo.ai, spoke at Calcalist’s Gaming Conference about his plans to go from producing 50 games a year to 5,000, while Remagine Ventures Managing Partner Eze Vidra discussed the surge in AI in the sector.

"Next year we’ll put out over 50 games, 500 games the next year, and in two years more than 5,000 - and all this with a team of only 20 or 30 employees," said Ilan Graicer, co-founder and CEO of Playo.ai, at Calcalist’s Gaming Conference in collaboration with Google and Playtika.
Graicer’s vision for Playo.ai is groundbreaking: creating entire games using artificial intelligence. "We’re capable of producing 100% of a game with AI," Graicer declared, demonstrating to the conference attendees how the company’s system can automatically create a complete game in just a few minutes. He emphasized that the speed will only continue to improve.
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כנס גיימינג - אילן גרייצר מייסד משותף ומנכ״ל Playo.ai וידאו
כנס גיימינג - אילן גרייצר מייסד משותף ומנכ״ל Playo.ai וידאו
Ilan Graicer.
(Credit: Yariv Katz)
The technology presented by Graicer integrates various AI tools to create every element of a game, from design and logic to art and music. "Right now, it costs us $3, and it will drop to less than $1," he explained about the minimal cost of producing a single game. "This isn’t just disruption for the industry - it’s replacing entire segments of it."
The company's future plans are particularly ambitious. Following the launch of its first series of games at the end of January, Playo.ai intends to dramatically scale up production from 50 games in the first year to 5,000 games in the third year, all with a team of fewer than 30 people.
"The engine trains on everyone who plays, so the games get better and more beautiful," Graicer said. Addressing the audience while showing the game, he added, "This is the ugliest version of our game you’ll ever see. Every week, like the external AI tools we use, it will get better and more impressive."
Graicer demonstrated the technology live during the conference. "This is the meta-prompt we send," he explained, showcasing the development tool. "It builds the world, designs the mission, plans, and divides it into stages. The system uses various external tools, such as Suno for music and Midjourney for floor design. Most objects are pre-made, but soon we’ll move to full real-time generation."
Eze Vidra, Managing Partner at Remagine Ventures which specializes in pre-seed investments in gaming and GenAI, provided a broader context for the revolution. According to a survey published last week, 73% of game developers already use GenAI, and 88% plan to adopt AI in the near future. "My message to developers is to start using these tools because this is the future," Vidra said.
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כנס גיימינג - איזי וידרה שותף מנהל Remagine Ventures וידאו
כנס גיימינג - איזי וידרה שותף מנהל Remagine Ventures וידאו
Eze Vidra.
(Credit: Yariv Katz)
"Over the next four years, AI in gaming will soar by 100%, with an annual growth of 18.7%,” he said, further noting that "in 2024 alone, over $2.44 billion was invested in AI for gaming." Vidra then detailed the primary applications of AI in the gaming industry, including creating personalized digital assets, virtual worlds, animation, and making games smarter by tailoring content to the player.
He presented a video showcasing an innovative project called "Project Genesis," an open-source physics-based engine capable of generating and animating digital assets with physical precision. According to Vidra, the genres of games will be entirely new next year, as the engine learns and improves with every player. "This is the essence of live gaming," he emphasized. "Games improve across every genre, and our engine goes out to gather external resources - images, video, animation."
"The future of GenAI in gaming is bright," Vidra concluded. "We’re seeing new user experiences, personalization, infinite games, and a trend that’s only growing. Generative AI in gaming is not just a technology; it’s a tool that allows us to rethink the entire user experience."